How can I design a viable mobile application that creates a digital distraction-free environment that enables an initiative of sustained mindful habits for people who are experiencing mental disorders?
Design Challenge (29 Jan)
→ The problem is the way in which the target audience interacts with their devices. This does not just include screen time, time spent on social media or frequency of picking up the device, but it's a more fundamental and complex problem that is a combination the following factors:
Physical - Physical aspects of smartphones, screens, vibrations, sounds → Hardware (that also affect our physiology, sleeping pattern, posture)
Informational - Anything that smartphones communicate to people, content, media, but also software (Apps, Operating Systems) that stimulates interaction.
Social - Any factors that deal with the fact that smartphones connect us with others. Isolation, loneliness, peer pressure, low self-esteem, shyness.
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Overviews of 5 factors that make up the problem.
Contextual - The environment in which smartphones are used. When and where these devices are used and the physical accessibility and proximity from the user to the device.
Psychological - Behavioral aspects, addiction, habits, cravings, any psychological aspects that make us use smartphones or social media.
<aside> 🧠 These are mostly insights that I extracted from my desk research. Some of these are personal experiences and my assumptions are that these factors are common, but to validate this, I'd have to perform interviews with the target audience.
So before I can set up interviews, I want to define the specific target audience.
I will also list my assumptions and my known facts (Known known matrix) so I can find methods to prove or debunk my assumptions.
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