How can I design a viable mobile application that creates a digital distraction-free environment that enables an initiative of sustained mindful habits for people who are experiencing mental disorders?
Design Challenge (29 Jan)
→ Implying that distractions should be muted/numbed in order to enable new habits.
→ "Mobile application" is a direction that I am not sure I will follow through with.
→ "People who are experiencing mental disorders" should be specified, who am I going to be able to interview and test with?
→ "are experiencing" doesn't include preventing it from happening.
How can smartphones be re-purposed to help young adults that experience (mild) mental disorders, with the development of a mindful lifestyle?
Design Challenge (8 Feb)
→ The target audience might still a bit broad.
→ "re-purposed" should be defined in the sub challenges.
→ What do I mean with "(mild) mental disorders"?